Add button systems, add game selection, add initial details modal
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parent
5303a20234
commit
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2
deps.ts
2
deps.ts
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@ -26,6 +26,7 @@ export {
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sendInteractionResponse,
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sendMessage,
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startBot,
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TextStyles,
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} from 'https://deno.land/x/discordeno@17.0.1/mod.ts';
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export type {
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ActionRow,
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@ -43,6 +44,7 @@ export type {
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MakeRequired,
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Message,
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PermissionStrings,
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SelectOption,
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} from 'https://deno.land/x/discordeno@17.0.1/mod.ts';
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export { Client } from 'https://deno.land/x/mysql@v2.11.0/mod.ts';
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@ -5,6 +5,7 @@ export type Activity = {
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options?: Array<Activity>;
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};
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// Max depth is limited to 4, 5th component row must be reserved for the custom button
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export const Activities: Array<Activity> = [
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{
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name: 'Destiny 2',
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@ -0,0 +1,158 @@
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import { ApplicationCommandFlags, ApplicationCommandTypes, Bot, Interaction, InteractionResponseTypes, MessageComponentTypes, ActionRow, ButtonStyles, TextStyles } from '../../../deps.ts';
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import { infoColor1, somethingWentWrong } from '../../commandUtils.ts';
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import { CommandDetails } from '../../types/commandTypes.ts';
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import { Activities } from './activities.ts';
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import { generateActionRow, getNestedActivity, generateMapId, pathIdxSeparator, pathIdxEnder } from './utils.ts';
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import utils from '../../utils.ts';
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export const customId = 'gameSel';
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const slashCommandName = 'create-event';
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// Discord Interaction Tokens last 15 minutes, we will self kill after 14.5 minutes
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const tokenTimeoutS = (15 * 60) - 30;
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const tokenTimeoutMS = tokenTimeoutS * 1000;
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const details: CommandDetails = {
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name: slashCommandName,
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description: 'Creates a new event in this channel.',
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type: ApplicationCommandTypes.ChatInput,
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};
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const tokenMap: Map<string, {
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token: string,
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timeoutId: number,
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}> = new Map();
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const customEventRow: ActionRow = {
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type: MessageComponentTypes.ActionRow,
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components: [{
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type: MessageComponentTypes.Button,
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label: 'Create Custom Event',
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customId,
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style: ButtonStyles.Primary,
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}],
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}
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const execute = async (bot: Bot, interaction: Interaction) => {
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if (interaction.data && (interaction.data.name === slashCommandName || interaction.data.customId) && interaction.member && interaction.guildId && interaction.channelId) {
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// Parse indexPath from the select value
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const rawIdxPath: Array<string> = interaction.data.values ? interaction.data.values[0].split(pathIdxSeparator) : [''];
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const idxPath: Array<number> = rawIdxPath.map(rawIdx => rawIdx ? parseInt(rawIdx) : -1);
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if (interaction.data.values && interaction.data.values[0] && interaction.data.values[0].endsWith(pathIdxEnder)) {
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// User selected activity, give them the details modal and delete the selectMenus
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bot.helpers.deleteOriginalInteractionResponse(tokenMap.get(generateMapId(interaction.guildId, interaction.channelId, interaction.member.id))?.token || '').catch((e: Error) => utils.commonLoggers.interactionSendError('step1-gameSelection.ts:cleanup', interaction, e));
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tokenMap.delete(generateMapId(interaction.guildId, interaction.channelId, interaction.member.id));
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bot.helpers.sendInteractionResponse(interaction.id, interaction.token, {
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type: InteractionResponseTypes.Modal,
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data: {
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title: 'Enter Event Details',
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customId: 'temp', //TODO: fix
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components: [{
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type: MessageComponentTypes.ActionRow,
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components: [{
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type: MessageComponentTypes.InputText,
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customId: 'eventTime',
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label: 'Start Time:',
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style: TextStyles.Short,
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}]
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},{
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type: MessageComponentTypes.ActionRow,
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components: [{
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type: MessageComponentTypes.InputText,
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customId: 'eventTimeZone',
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label: 'Time Zone:',
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style: TextStyles.Short,
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}]
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},{
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type: MessageComponentTypes.ActionRow,
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components: [{
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type: MessageComponentTypes.InputText,
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customId: 'eventDate',
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label: 'Start Date:',
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style: TextStyles.Short,
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}]
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},{
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type: MessageComponentTypes.ActionRow,
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components: [{
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type: MessageComponentTypes.InputText,
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customId: 'eventDescription',
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label: 'Description:',
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style: TextStyles.Paragraph,
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}]
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}]
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},
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})
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return;
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}
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const selectMenus: Array<ActionRow> = [];
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let selectMenuCustomId = `${customId}$`;
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let currentBaseValue = '';
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for (let i = 0; i < idxPath.length; i++) {
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const idx = idxPath[i];
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const idxPathCopy = [...idxPath].slice(0, i);
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selectMenus.push(generateActionRow(currentBaseValue, getNestedActivity(idxPathCopy, Activities), selectMenuCustomId, idx));
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selectMenuCustomId = `${selectMenuCustomId}$`;
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currentBaseValue = `${currentBaseValue}${idx}${pathIdxSeparator}`;
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}
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selectMenus.push(customEventRow);
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if (interaction.data.customId && interaction.data.customId.includes('$')) {
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// Let discord know we didn't ignore the user
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await bot.helpers.sendInteractionResponse(interaction.id, interaction.token, {
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type: InteractionResponseTypes.DeferredUpdateMessage,
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}).catch((e: Error) => utils.commonLoggers.interactionSendError('step1-gameSelection.ts:ping', interaction, e));
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// Update the original game selector
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await bot.helpers.editOriginalInteractionResponse(tokenMap.get(generateMapId(interaction.guildId, interaction.channelId, interaction.member.id))?.token || '', {
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components: selectMenus,
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}).catch((e: Error) => utils.commonLoggers.interactionSendError('step1-gameSelection.ts:edit', interaction, e));
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} else {
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// Delete old token entry if it exists
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if (tokenMap.has(generateMapId(interaction.guildId, interaction.channelId, interaction.member.id))) {
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bot.helpers.deleteOriginalInteractionResponse(tokenMap.get(generateMapId(interaction.guildId, interaction.channelId, interaction.member.id))?.token || '').catch((e: Error) => utils.commonLoggers.interactionSendError('step1-gameSelection.ts:cleanup', interaction, e));
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tokenMap.delete(generateMapId(interaction.guildId, interaction.channelId, interaction.member.id));
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}
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// Store token for later use
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tokenMap.set(generateMapId(interaction.guildId, interaction.channelId, interaction.member.id), {
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token: interaction.token,
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timeoutId: setTimeout((guildId, channelId, memberId) => {
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bot.helpers.deleteOriginalInteractionResponse(tokenMap.get(generateMapId(guildId, channelId, memberId))?.token || '').catch((e: Error) => utils.commonLoggers.interactionSendError('step1-gameSelection.ts:delete', interaction, e));
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tokenMap.delete(generateMapId(guildId, channelId, memberId));
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}, tokenTimeoutMS, interaction.guildId, interaction.channelId, interaction.member.id),
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});
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// Calculate destruction time
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const destructTime = Math.floor((new Date().getTime() + tokenTimeoutMS) / 1000);
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// Send initial interaction
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bot.helpers.sendInteractionResponse(interaction.id, interaction.token, {
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type: InteractionResponseTypes.ChannelMessageWithSource,
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data: {
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embeds: [{
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title: 'Please select a Game and Activity, or create a Custom Event.',
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description: `Please note: This message will self destruct <t:${destructTime}:R> due to limits imposed by the Discord API.`,
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color: infoColor1,
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}],
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flags: ApplicationCommandFlags.Ephemeral,
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components: selectMenus,
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},
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}).catch((e: Error) => utils.commonLoggers.interactionSendError('step1-gameSelection.ts:init', interaction, e));
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}
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} else {
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somethingWentWrong;
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}
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};
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export const createEventCommand = {
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details,
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execute,
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};
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export const createEventButton = {
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customId,
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execute,
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};
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@ -1,25 +0,0 @@
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import config from '../../../config.ts';
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import { ApplicationCommandFlags, ApplicationCommandTypes, Bot, Interaction, InteractionResponseTypes } from '../../../deps.ts';
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import { CommandDetails } from "../../types/commandTypes.ts";
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export const customId = 'gameSel';
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const details: CommandDetails = {
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name: 'create-event',
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description: 'Creates a new event in this channel.',
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type: ApplicationCommandTypes.ChatInput,
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};
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const execute = (bot: Bot, interaction: Interaction) => {
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};
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export const createEventCommand = {
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details,
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execute,
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};
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export const createEventButton = {
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customId,
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execute,
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};
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@ -0,0 +1,32 @@
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import { Activity } from './activities.ts';
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import { SelectOption, ActionRow, MessageComponentTypes } from '../../../deps.ts';
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export const pathIdxSeparator = '|';
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export const pathIdxEnder = '&';
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export const getNestedActivity = (idxPath: Array<number>, activities: Array<Activity>): Array<Activity> => {
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const nextIdx = idxPath[0];
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if (idxPath.length && activities[nextIdx] && activities[nextIdx].options) {
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idxPath.shift();
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return getNestedActivity(idxPath, activities[nextIdx].options || []);
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} else {
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return activities;
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}
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};
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const getSelectOptions = (baseValue: string, activities: Array<Activity>, defaultIdx?: number): Array<SelectOption> => activities.map((act, idx) => ({
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label: act.name,
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value: `${baseValue}${idx}${act.maxMembers ? pathIdxEnder : pathIdxSeparator}`,
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default: idx === defaultIdx,
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}));
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export const generateActionRow = (baseValue: string, activities: Array<Activity>, customId: string, defaultIdx?: number): ActionRow => ({
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type: MessageComponentTypes.ActionRow,
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components: [{
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type: MessageComponentTypes.SelectMenu,
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customId,
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options: getSelectOptions(baseValue, activities, defaultIdx),
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}],
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});
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export const generateMapId = (guildId: bigint, channelId: bigint, userId: bigint) => `${guildId}-${channelId}-${userId}`;
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@ -6,8 +6,9 @@ import info from './info.ts';
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import report from './report.ts';
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import setup from './setup.ts';
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import deleteCmd from './delete.ts';
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import { createEventCommand } from '../buttons/event-creation/step1-gameSelection.ts';
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export const commands: Array<Command> = [deleteCmd, info, report, setup];
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export const commands: Array<Command> = [deleteCmd, info, report, setup, createEventCommand];
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export const createSlashCommands = async (bot: Bot) => {
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const globalCommands: MakeRequired<CreateApplicationCommand, 'name'>[] = [];
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@ -18,6 +18,7 @@ import { failColor, infoColor2, somethingWentWrong, successColor } from '../comm
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import { dbClient, lfgChannelSettings, queries } from '../db.ts';
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import { CommandDetails } from '../types/commandTypes.ts';
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import utils from '../utils.ts';
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import { customId as gameSelId } from '../buttons/event-creation/step1-gameSelection.ts';
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const withoutMgrRole = 'without-manager-role';
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const withMgrRole = 'with-manager-role';
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@ -266,7 +267,7 @@ The Discord Slash Command system will ensure you provide all the required detail
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components: [{
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type: MessageComponentTypes.Button,
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label: createNewEventBtn,
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customId: 'temp', // TODO: set this
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customId: gameSelId,
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style: ButtonStyles.Success,
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}],
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}],
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@ -1,16 +1,30 @@
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import { Bot, BotWithCache, Interaction } from '../../deps.ts';
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import { commands } from '../commands/_index.ts';
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import { Button } from '../types/commandTypes.ts';
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import { createEventButton } from '../buttons/event-creation/step1-gameSelection.ts';
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const buttons: Array<Button> = [createEventButton];
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const commandNames: Array<string> = commands.map((command) => command.details.name);
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const buttonNames: Array<string> = buttons.map((button) => button.customId);
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export const interactionCreate = (rawBot: Bot, interaction: Interaction) => {
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const bot = rawBot as BotWithCache;
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if (interaction.data && interaction.id) {
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if (interaction.data.name) {
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if (commandNames.includes(interaction.data.name)) {
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const cmdIdx = commandNames.indexOf(interaction.data.name);
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commands[cmdIdx].execute(bot, interaction);
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}
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if (interaction.data.name && commandNames.includes(interaction.data.name)) {
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const cmdIdx = commandNames.indexOf(interaction.data.name);
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commands[cmdIdx].execute(bot, interaction);
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return;
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}
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const customId = interaction.data.customId ? interaction.data.customId.replace(/\$/g, '') : ''
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if (customId && buttonNames.includes(customId)) {
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const btnIdx = buttonNames.indexOf(customId);
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buttons[btnIdx].execute(bot, interaction);
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return;
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}
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console.log('interaction NOT HANDLED')
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}
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};
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@ -14,6 +14,11 @@ export type Command = {
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execute: Function;
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};
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export type Button = {
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customId: string;
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execute: Function;
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};
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export type LfgChannelSetting = {
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managed: boolean;
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managerRoleId: bigint;
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