TheArtificer/www/api/main.js

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V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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// deno-lint-ignore-file
// Hide nojs notification and show tools
document.getElementById("nojs").className = "hidden";
document.getElementById("js").className = "";
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const apiField = document.getElementById("api-field");
const userField = document.getElementById("user-field");
const channelField = document.getElementById("channel-field");
const emailField = document.getElementById("email-field");
const deleteField = document.getElementById("delete-field");
const submitField = document.getElementById("submit-field");
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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let endpoint = "none";
let apiStatus = "activate";
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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function validateUserField() {
return !(userField.value > 0 && userField.checkValidity());
}
function validateEmailField() {
return !(emailField.value.length > 0 && emailField.checkValidity());
}
function validateApiField() {
return !(apiField.value.length > 0 && apiField.checkValidity());
}
function validateChannelField() {
return !(channelField.value > 0 && channelField.checkValidity());
}
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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// Checks if all fields needed for the selected endpoint are valid
function validateFields() {
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if (validateUserField()) {
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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submitField.disabled = true;
return;
}
switch (endpoint) {
case "generate":
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if (validateEmailField()) {
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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submitField.disabled = true;
return;
}
break;
case "delete":
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if (validateApiField()) {
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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submitField.disabled = true;
return;
}
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if (validateEmailField()) {
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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submitField.disabled = true;
return;
}
break;
case "view":
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if (validateApiField()) {
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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submitField.disabled = true;
return;
}
break;
case "add":
case "activate":
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if (validateApiField()) {
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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submitField.disabled = true;
return;
}
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if (validateChannelField()) {
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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submitField.disabled = true;
return;
}
break;
default:
break;
}
submitField.disabled = false;
}
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function setFieldClasses(showApi, showChannel, showActive, showEmail, showDelete) {
document.getElementById("api-field-group").className = showApi ? "field-group" : "hidden";
document.getElementById("channel-field-group").className = showChannel ? "field-group" : "hidden";
document.getElementById("active-field-group").className = showActive ? "field-group" : "hidden";
document.getElementById("email-field-group").className = showEmail ? "field-group" : "hidden";
document.getElementById("delete-field-group").className = showDelete ? "field-group" : "hidden";
}
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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// Shows appropriate fields for selected endpoint
function showFields() {
document.getElementById("fields").className = "";
endpoint = this.value;
switch (endpoint) {
case "generate":
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setFieldClasses(false, false, false, true, false);
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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break;
case "delete":
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setFieldClasses(true, false, false, true, true);
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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break;
case "view":
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setFieldClasses(true, false, false, false, false);
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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break;
case "add":
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setFieldClasses(true, true, false, false, false);
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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break;
case "activate":
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setFieldClasses(true, true, true, false, false);
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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break;
default:
break;
}
validateFields();
}
// Sets the status for channel activation/deactivation
function setStatus() {
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apiStatus = this.value;
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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}
// Sends the request
function sendPayload() {
document.getElementById("results").className = "";
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const xhr = new XMLHttpRequest();
let method;
let path = "/api/";
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
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switch (endpoint) {
case "generate":
method = "GET";
path += "key?user=" + userField.value + "&email=" + emailField.value;
break;
case "delete":
method = "DELETE";
path += "key?user=" + userField.value + "&email=" + emailField.value + (deleteField.value.length > 0 ? ("&code=" + deleteField.value) : "");
break;
case "view":
method = "GET";
path += "channel?user=" + userField.value;
break;
case "add":
method = "POST";
path += "channel/add?user=" + userField.value + "&channel=" + channelField.value;
break;
case "activate":
method = "PUT";
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path += "channel/" + apiStatus + "?user=" + userField.value + "&channel=" + channelField.value;
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
2021-02-12 20:26:33 -08:00
break;
default:
return;
}
xhr.open(method, path);
if (endpoint !== "generate") {
xhr.setRequestHeader("X-Api-Key", apiField.value);
}
V1.4.0 Completed This update adds a handful of new features and readies the API for public use. Detailed changes below: config.example.ts - Bumped version, added local testing options, added prefill data, changed default logging to false, moved long strings for help and rollhelp to longStrings.ts db/initialize.ts (previously initDB.ts) - Relocated file for organization, added local options, added new command count and allowed guilds table, created stored procedure for counting commands db/populateDefaults.ts - Fills in db with default values, adding admin's api key and populating the command count table flags.ts - Centralized flags for dev/local modes longStrings.ts - Moved all long string commands to here, contains help, rollhelp, apihelp, info, and privacy commands mod.ts - Moved flags out into flags.ts, implemented local mode for development, implemented command counting for basic statistics, added info and privacy commands for user help, added more stats to the stats command, added api command, allowing users to allow or block api rolls from happening in their server, reformatted API code, using proper HTTP methods, makes sure api is allowed to roll into chosen guild, added delete endpoint to remove user's data from the database, added endpoint to allow the general public to generate their own api keys PRIVACY.md - I got bored and wrote a privacy policy, detailing how little data is collected and how the user can have their data removed README.md - Added new commands to README, updated API documentation, added delete endpoint, updated self hosting details src/utils.ts - Bumped discordeno version www/api - Built API website www/home (previously located in www) - Moved for better organization, minor fixes, updated API details,
2021-02-12 20:26:33 -08:00
xhr.send();
xhr.onload = function() {
document.getElementById("status").innerText = xhr.status;
document.getElementById("body").innerText = xhr.response;
switch (endpoint) {
case "generate":
document.getElementById("desc").innerHTML = "If you got a 200 OK, everything is set. Your API Key will be emailed to you within 24 hours.<br/>If you did not get a 200 OK, make sure all information entered is correct.";
break;
case "delete":
document.getElementById("desc").innerHTML = "If you got a 200 OK, everything is deleted.<br/>If you got a 424 Failed dependancy, this means you need a delete code before you can procede. Running this endpoint without the code provided will generate one and it will be emailed to you within 24 hours.<br/>If you did not get either of these, make sure all information entered is correct.";
break;
case "view":
document.getElementById("desc").innerHTML = "If you got a 200 OK, everything is set.<br/>If you did not get a 200 OK, make sure all information entered is correct.";
break;
case "add":
document.getElementById("desc").innerHTML = "If you got a 200 OK, everything is set.<br/>If you did not get a 200 OK, make sure all information entered is correct.";
break;
case "activate":
document.getElementById("desc").innerHTML = "If you got a 200 OK, everything is set.<br/>If you did not get a 200 OK, make sure all information entered is correct.";
break;
default:
document.getElementById("desc").innerHTML = "What? This shouldn't be possible";
break;
}
};
}
// Attach functions to html attributes
document.getElementById("endpointDropdown").addEventListener("change", showFields);
document.getElementById("active-field").addEventListener("change", setStatus);
apiField.addEventListener("input", validateFields);
userField.addEventListener("input", validateFields);
channelField.addEventListener("input", validateFields);
emailField.addEventListener("input", validateFields);
deleteField.addEventListener("input", validateFields);
submitField.addEventListener("click", sendPayload);