Add support for fate dice, fixed math with zeroes
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@ -15,6 +15,7 @@ import { fullSolver } from './solver.ts';
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// parseRoll(fullCmd, modifiers)
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// parseRoll handles converting fullCmd into a computer readable format for processing, and finally executes the solving
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export const parseRoll = (fullCmd: string, modifiers: RollModifiers): SolvedRoll => {
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const operators = ['^', '*', '/', '%', '+', '-'];
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const returnmsg = <SolvedRoll> {
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error: false,
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errorCode: '',
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@ -127,14 +128,14 @@ export const parseRoll = (fullCmd: string, modifiers: RollModifiers): SolvedRoll
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containsCrit: false,
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containsFail: false,
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}]);
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} else {
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} else if (!operators.includes(mathConf[i].toString())) {
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// If nothing else has handled it by now, try it as a roll
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const formattedRoll = formatRoll(mathConf[i].toString(), modifiers.maxRoll, modifiers.nominalRoll);
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mathConf[i] = formattedRoll.solvedStep;
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tempCountDetails.push(formattedRoll.countDetails);
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}
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if (mathConf[i - 1] === '-' && (!mathConf[i - 2] || mathConf[i - 2] === '(')) {
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if (mathConf[i - 1] === '-' && ((!mathConf[i - 2] && mathConf[i - 2] !== 0) || mathConf[i - 2] === '(')) {
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if (typeof mathConf[i] === 'number') {
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mathConf[i] = <number> mathConf[i] * -1;
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} else {
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@ -31,6 +31,7 @@ export const formatRoll = (rollConf: string, maximiseRoll: boolean, nominalRoll:
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switch (e.type) {
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case 'ova':
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case 'roll20':
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case 'fate':
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tempTotal += e.roll;
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break;
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case 'cwod':
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@ -19,6 +19,17 @@ export const genRoll = (size: number, maximiseRoll: boolean, nominalRoll: boolea
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}
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};
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// genFateRoll returns -1|0|1
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// genFateRoll turns a d6 into a fate die, with sides: -1, -1, 0, 0, 1, 1
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export const genFateRoll = (maximiseRoll: boolean, nominalRoll: boolean): number => {
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if (nominalRoll) {
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return 0;
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} else {
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const sides = [-1, -1, 0, 0, 1, 1];
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return sides[genRoll(6, maximiseRoll, nominalRoll) - 1];
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}
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};
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// compareRolls(a, b) returns -1|0|1
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// compareRolls is used to order an array of RollSets by RollSet.roll
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export const compareRolls = (a: RollSet, b: RollSet): number => {
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@ -6,7 +6,7 @@ import {
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} from '../../deps.ts';
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import { RollConf, RollSet, RollType } from './solver.d.ts';
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import { compareOrigidx, compareRolls, genRoll, loggingEnabled } from './rollUtils.ts';
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import { compareOrigidx, compareRolls, genFateRoll, genRoll, loggingEnabled } from './rollUtils.ts';
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// roll(rollStr, maximiseRoll, nominalRoll) returns RollSet
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// roll parses and executes the rollStr, if needed it will also make the roll the maximum or average
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@ -24,7 +24,7 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
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const dpts = rollStr.split('d');
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// Initialize the configuration to store the parsed data
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let rollType: RollType = 'roll20';
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let rollType: RollType = '';
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const rollConf: RollConf = {
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dieCount: 0,
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dieSize: 0,
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@ -103,8 +103,18 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
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const ovaParts = rollStr.split('ovad');
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rollConf.dieCount = parseInt(ovaParts[0] || '1');
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rollConf.dieSize = parseInt(ovaParts[1] || '6');
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} else if (remains.startsWith('f')) {
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// fate dice setup
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rollType = 'fate';
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rollConf.dieCount = parseInt(tempDC);
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// dieSize set to 1 as 1 is max face value, a six sided die is used internally
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rollConf.dieSize = 1;
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// remove F from the remains
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remains = remains.slice(1);
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} else {
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// roll20 dice setup
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rollType = 'roll20';
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rollConf.dieCount = parseInt(tempDC);
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// Finds the end of the die size/beginnning of the additional options
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@ -389,7 +399,7 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
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// Copy the template to fill out for this iteration
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const rolling = JSON.parse(JSON.stringify(templateRoll));
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// If maximiseRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll
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rolling.roll = genRoll(rollConf.dieSize, maximiseRoll, nominalRoll);
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rolling.roll = rollType === 'fate' ? genFateRoll(maximiseRoll, nominalRoll) : genRoll(rollConf.dieSize, maximiseRoll, nominalRoll);
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// Set origidx of roll
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rolling.origidx = i;
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@ -403,7 +413,11 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
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if (rollConf.critFail.on && rollConf.critFail.range.indexOf(rolling.roll) >= 0) {
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rolling.critFail = true;
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} else if (!rollConf.critFail.on) {
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rolling.critFail = rolling.roll === 1;
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if (rollType === 'fate') {
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rolling.critFail = rolling.roll === -1;
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} else {
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rolling.critFail = rolling.roll === 1;
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}
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}
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// Push the newly created roll and loop again
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@ -1,6 +1,6 @@
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// solver.ts custom types
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export type RollType = '' | 'roll20' | 'cwod' | 'ova';
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export type RollType = '' | 'roll20' | 'fate' | 'cwod' | 'ova';
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// RollSet is used to preserve all information about a calculated roll
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export type RollSet = {
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@ -111,7 +111,7 @@ export const fullSolver = (conf: (string | number | SolvedStep)[], wrapDetails:
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subStepSolve.containsFail = operand1.containsFail;
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} else {
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// else parse it as a number and add it to the subStep details
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if (operand1) {
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if (operand1 || operand1 == 0) {
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oper1 = parseFloat(operand1.toString());
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subStepSolve.details = `${oper1.toString()}\\${conf[i]}`;
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}
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