Add support for fate dice, fixed math with zeroes

This commit is contained in:
Ean Milligan (Bastion) 2022-07-05 19:27:06 -04:00
parent 876a97b9fd
commit 094974df80
6 changed files with 35 additions and 8 deletions

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@ -15,6 +15,7 @@ import { fullSolver } from './solver.ts';
// parseRoll(fullCmd, modifiers)
// parseRoll handles converting fullCmd into a computer readable format for processing, and finally executes the solving
export const parseRoll = (fullCmd: string, modifiers: RollModifiers): SolvedRoll => {
const operators = ['^', '*', '/', '%', '+', '-'];
const returnmsg = <SolvedRoll> {
error: false,
errorCode: '',
@ -127,14 +128,14 @@ export const parseRoll = (fullCmd: string, modifiers: RollModifiers): SolvedRoll
containsCrit: false,
containsFail: false,
}]);
} else {
} else if (!operators.includes(mathConf[i].toString())) {
// If nothing else has handled it by now, try it as a roll
const formattedRoll = formatRoll(mathConf[i].toString(), modifiers.maxRoll, modifiers.nominalRoll);
mathConf[i] = formattedRoll.solvedStep;
tempCountDetails.push(formattedRoll.countDetails);
}
if (mathConf[i - 1] === '-' && (!mathConf[i - 2] || mathConf[i - 2] === '(')) {
if (mathConf[i - 1] === '-' && ((!mathConf[i - 2] && mathConf[i - 2] !== 0) || mathConf[i - 2] === '(')) {
if (typeof mathConf[i] === 'number') {
mathConf[i] = <number> mathConf[i] * -1;
} else {

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@ -31,6 +31,7 @@ export const formatRoll = (rollConf: string, maximiseRoll: boolean, nominalRoll:
switch (e.type) {
case 'ova':
case 'roll20':
case 'fate':
tempTotal += e.roll;
break;
case 'cwod':

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@ -19,6 +19,17 @@ export const genRoll = (size: number, maximiseRoll: boolean, nominalRoll: boolea
}
};
// genFateRoll returns -1|0|1
// genFateRoll turns a d6 into a fate die, with sides: -1, -1, 0, 0, 1, 1
export const genFateRoll = (maximiseRoll: boolean, nominalRoll: boolean): number => {
if (nominalRoll) {
return 0;
} else {
const sides = [-1, -1, 0, 0, 1, 1];
return sides[genRoll(6, maximiseRoll, nominalRoll) - 1];
}
};
// compareRolls(a, b) returns -1|0|1
// compareRolls is used to order an array of RollSets by RollSet.roll
export const compareRolls = (a: RollSet, b: RollSet): number => {

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@ -6,7 +6,7 @@ import {
} from '../../deps.ts';
import { RollConf, RollSet, RollType } from './solver.d.ts';
import { compareOrigidx, compareRolls, genRoll, loggingEnabled } from './rollUtils.ts';
import { compareOrigidx, compareRolls, genFateRoll, genRoll, loggingEnabled } from './rollUtils.ts';
// roll(rollStr, maximiseRoll, nominalRoll) returns RollSet
// roll parses and executes the rollStr, if needed it will also make the roll the maximum or average
@ -24,7 +24,7 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
const dpts = rollStr.split('d');
// Initialize the configuration to store the parsed data
let rollType: RollType = 'roll20';
let rollType: RollType = '';
const rollConf: RollConf = {
dieCount: 0,
dieSize: 0,
@ -103,8 +103,18 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
const ovaParts = rollStr.split('ovad');
rollConf.dieCount = parseInt(ovaParts[0] || '1');
rollConf.dieSize = parseInt(ovaParts[1] || '6');
} else if (remains.startsWith('f')) {
// fate dice setup
rollType = 'fate';
rollConf.dieCount = parseInt(tempDC);
// dieSize set to 1 as 1 is max face value, a six sided die is used internally
rollConf.dieSize = 1;
// remove F from the remains
remains = remains.slice(1);
} else {
// roll20 dice setup
rollType = 'roll20';
rollConf.dieCount = parseInt(tempDC);
// Finds the end of the die size/beginnning of the additional options
@ -389,7 +399,7 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
// Copy the template to fill out for this iteration
const rolling = JSON.parse(JSON.stringify(templateRoll));
// If maximiseRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll
rolling.roll = genRoll(rollConf.dieSize, maximiseRoll, nominalRoll);
rolling.roll = rollType === 'fate' ? genFateRoll(maximiseRoll, nominalRoll) : genRoll(rollConf.dieSize, maximiseRoll, nominalRoll);
// Set origidx of roll
rolling.origidx = i;
@ -403,7 +413,11 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
if (rollConf.critFail.on && rollConf.critFail.range.indexOf(rolling.roll) >= 0) {
rolling.critFail = true;
} else if (!rollConf.critFail.on) {
rolling.critFail = rolling.roll === 1;
if (rollType === 'fate') {
rolling.critFail = rolling.roll === -1;
} else {
rolling.critFail = rolling.roll === 1;
}
}
// Push the newly created roll and loop again

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@ -1,6 +1,6 @@
// solver.ts custom types
export type RollType = '' | 'roll20' | 'cwod' | 'ova';
export type RollType = '' | 'roll20' | 'fate' | 'cwod' | 'ova';
// RollSet is used to preserve all information about a calculated roll
export type RollSet = {

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@ -111,7 +111,7 @@ export const fullSolver = (conf: (string | number | SolvedStep)[], wrapDetails:
subStepSolve.containsFail = operand1.containsFail;
} else {
// else parse it as a number and add it to the subStep details
if (operand1) {
if (operand1 || operand1 == 0) {
oper1 = parseFloat(operand1.toString());
subStepSolve.details = `${oper1.toString()}\\${conf[i]}`;
}