Implement Custom Dice Shapes
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parent
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30f0314695
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@ -5,7 +5,7 @@ meta {
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}
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}
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get {
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get {
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url: http://localhost:8166/api/roll?user=[discord-user-id]&channel=[discord-channel-id]&rollstr=[artificer-roll-cmd]&documentation=All items below are optional. Flags do not need values.&nd=[no-details-flag]&snd=[super-no-details-flag]&hr=[hide-raw-roll-details-flag]&s=[spoiler-results-flag]&m-or-max=[max-roll-flag, cannot be used with n flag]&min=[min-roll-flag, cannot be used with n, sn, or max]&n=[nominal-roll-flag, cannot be used with sn, max or min flag]&sn=[simulated-nominal-flag, can pass number with it, cannot be used with max, min, n. or cc]&gms=[csv-of-discord-user-ids-to-be-dmed-results]&o=[order-rolls, must be a or d]&c=[count-flag]&cc=[confirm-crit-flag, cannot be used with sn]&rd=[roll-dist-flag]&nv-or-vn=[number-variables-flag]
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url: http://localhost:8166/api/roll?user=[discord-user-id]&channel=[discord-channel-id]&rollstr=[artificer-roll-cmd]&documentation=All items below are optional. Flags do not need values.&nd=[no-details-flag]&snd=[super-no-details-flag]&hr=[hide-raw-roll-details-flag]&s=[spoiler-results-flag]&m-or-max=[max-roll-flag, cannot be used with n flag]&min=[min-roll-flag, cannot be used with n, sn, or max]&n=[nominal-roll-flag, cannot be used with sn, max or min flag]&sn=[simulated-nominal-flag, can pass number with it, cannot be used with max, min, n. or cc]&gms=[csv-of-discord-user-ids-to-be-dmed-results]&o=[order-rolls, must be a or d]&c=[count-flag]&cc=[confirm-crit-flag, cannot be used with sn]&rd=[roll-dist-flag]&nv-or-vn=[number-variables-flag]&cd=[custom-dice, format value as name:[side1,side2,...,sideN], use ; to separate multiple custom dice]
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body: none
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body: none
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auth: inherit
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auth: inherit
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}
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}
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@ -29,4 +29,5 @@ params:query {
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cc: [confirm-crit-flag, cannot be used with sn]
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cc: [confirm-crit-flag, cannot be used with sn]
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rd: [roll-dist-flag]
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rd: [roll-dist-flag]
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nv-or-vn: [number-variables-flag]
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nv-or-vn: [number-variables-flag]
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cd: [custom-dice, format value as name:[side1,side2,...,sideN], use ; to separate multiple custom dice]
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}
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}
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@ -149,6 +149,7 @@ The Artificer comes with a few supplemental commands to the main rolling command
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* `-rd` - Roll Distribution - Shows a raw roll distribution of all dice in roll
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* `-rd` - Roll Distribution - Shows a raw roll distribution of all dice in roll
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* `-hr` - Hide Raw - Hide the raw input, showing only the results/details of the roll
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* `-hr` - Hide Raw - Hide the raw input, showing only the results/details of the roll
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* `-nv` or `-vn` - Number Variables - Adds `xN` before each roll command in the details section for debug reasons
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* `-nv` or `-vn` - Number Variables - Adds `xN` before each roll command in the details section for debug reasons
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* `-cd` - Custom Dice shapes - Allows a list of `name:[side1,side2,...,sideN]` separated by `;` to be passed to create special shaped dice
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* The results have some formatting applied on them to provide details on what happened during this roll.
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* The results have some formatting applied on them to provide details on what happened during this roll.
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* Critical successes will be **bolded**
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* Critical successes will be **bolded**
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* Critical fails will be <ins>underlined</ins>
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* Critical fails will be <ins>underlined</ins>
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@ -1,7 +1,7 @@
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import { SolvedStep } from 'artigen/math/math.d.ts';
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import { SolvedStep } from 'artigen/math/math.d.ts';
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// Available Roll Types
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// Available Roll Types
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type RollType = '' | 'roll20' | 'fate' | 'cwod' | 'ova';
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type RollType = '' | 'custom' | 'roll20' | 'fate' | 'cwod' | 'ova';
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// RollSet is used to preserve all information about a calculated roll
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// RollSet is used to preserve all information about a calculated roll
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export interface RollSet {
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export interface RollSet {
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@ -35,6 +35,8 @@ export interface CountDetails {
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// use rollDistKey to generate the key
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// use rollDistKey to generate the key
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export type RollDistributionMap = Map<string, number[]>;
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export type RollDistributionMap = Map<string, number[]>;
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export type CustomDiceShapes = Map<string, number[]>;
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// RollFormat is the return structure for the rollFormatter
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// RollFormat is the return structure for the rollFormatter
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export interface FormattedRoll {
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export interface FormattedRoll {
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solvedStep: SolvedStep;
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solvedStep: SolvedStep;
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@ -60,6 +62,7 @@ export interface RollModifiers {
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confirmCrit: boolean;
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confirmCrit: boolean;
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rollDist: boolean;
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rollDist: boolean;
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numberVariables: boolean;
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numberVariables: boolean;
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customDiceShapes: CustomDiceShapes;
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apiWarn: string;
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apiWarn: string;
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valid: boolean;
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valid: boolean;
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error: Error;
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error: Error;
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@ -115,6 +118,7 @@ export interface GroupConf extends BaseConf {
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// RollConf carries the machine readable roll configuration the user specified
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// RollConf carries the machine readable roll configuration the user specified
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export interface RollConf extends BaseConf {
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export interface RollConf extends BaseConf {
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type: RollType;
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type: RollType;
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customType: string | null;
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dieCount: number;
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dieCount: number;
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dieSize: number;
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dieSize: number;
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dPercent: DPercentConf;
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dPercent: DPercentConf;
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@ -1,7 +1,7 @@
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import { log, LogTypes as LT } from '@Log4Deno';
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import { log, LogTypes as LT } from '@Log4Deno';
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import { ExecutedRoll, RollModifiers, RollSet, SumOverride } from 'artigen/dice/dice.d.ts';
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import { ExecutedRoll, RollModifiers, RollSet, SumOverride } from 'artigen/dice/dice.d.ts';
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import { genFateRoll, genRoll } from 'artigen/dice/randomRoll.ts';
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import { generateRoll } from 'artigen/dice/randomRoll.ts';
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import { getRollConf } from 'artigen/dice/getRollConf.ts';
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import { getRollConf } from 'artigen/dice/getRollConf.ts';
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import { loggingEnabled } from 'artigen/utils/logFlag.ts';
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import { loggingEnabled } from 'artigen/utils/logFlag.ts';
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@ -24,7 +24,7 @@ export const executeRoll = (rollStr: string, modifiers: RollModifiers): Executed
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rollStr = rollStr.toLowerCase();
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rollStr = rollStr.toLowerCase();
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// Turn the rollStr into a machine readable rollConf
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// Turn the rollStr into a machine readable rollConf
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const rollConf = getRollConf(rollStr);
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const rollConf = getRollConf(rollStr, modifiers.customDiceShapes);
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// Roll the roll
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// Roll the roll
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const rollSet: RollSet[] = [];
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const rollSet: RollSet[] = [];
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@ -85,12 +85,12 @@ export const executeRoll = (rollStr: string, modifiers: RollModifiers): Executed
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// Copy the template to fill out for this iteration
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// Copy the template to fill out for this iteration
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const rolling = getTemplateRoll();
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const rolling = getTemplateRoll();
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// If maximizeRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll
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// If maximizeRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll
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rolling.roll = rollConf.type === 'fate' ? genFateRoll(modifiers) : genRoll(rollConf.dieSize, modifiers, rollConf.dPercent);
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rolling.roll = generateRoll(rollConf, modifiers);
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rolling.size = rollConf.dieSize;
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rolling.size = rollConf.dieSize;
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// Set origIdx of roll
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// Set origIdx of roll
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rolling.origIdx = i;
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rolling.origIdx = i;
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flagRoll(rollConf, rolling);
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flagRoll(rollConf, rolling, modifiers.customDiceShapes);
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loggingEnabled && log(LT.LOG, `${getLoopCount()} Roll done ${JSON.stringify(rolling)}`);
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loggingEnabled && log(LT.LOG, `${getLoopCount()} Roll done ${JSON.stringify(rolling)}`);
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@ -140,10 +140,10 @@ export const executeRoll = (rollStr: string, modifiers: RollModifiers): Executed
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newReroll.roll = minMaxOverride;
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newReroll.roll = minMaxOverride;
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} else {
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} else {
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// If nominalRoll is on, set the roll to the average roll of dieSize, otherwise generate a new random roll
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// If nominalRoll is on, set the roll to the average roll of dieSize, otherwise generate a new random roll
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newReroll.roll = rollConf.type === 'fate' ? genFateRoll(modifiers) : genRoll(rollConf.dieSize, modifiers, rollConf.dPercent);
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newReroll.roll = generateRoll(rollConf, modifiers);
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}
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}
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flagRoll(rollConf, newReroll);
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flagRoll(rollConf, newReroll, modifiers.customDiceShapes);
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loggingEnabled && log(LT.LOG, `${getLoopCount()} Roll done ${JSON.stringify(newReroll)}`);
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loggingEnabled && log(LT.LOG, `${getLoopCount()} Roll done ${JSON.stringify(newReroll)}`);
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@ -161,12 +161,12 @@ export const executeRoll = (rollStr: string, modifiers: RollModifiers): Executed
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// Copy the template to fill out for this iteration
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// Copy the template to fill out for this iteration
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const newExplodingRoll = getTemplateRoll();
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const newExplodingRoll = getTemplateRoll();
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// If maximizeRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll
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// If maximizeRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll
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newExplodingRoll.roll = rollConf.type === 'fate' ? genFateRoll(modifiers) : genRoll(rollConf.dieSize, modifiers, rollConf.dPercent);
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newExplodingRoll.roll = generateRoll(rollConf, modifiers);
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newExplodingRoll.size = rollConf.dieSize;
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newExplodingRoll.size = rollConf.dieSize;
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// Always mark this roll as exploding
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// Always mark this roll as exploding
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newExplodingRoll.exploding = true;
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newExplodingRoll.exploding = true;
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flagRoll(rollConf, newExplodingRoll);
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flagRoll(rollConf, newExplodingRoll, modifiers.customDiceShapes);
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loggingEnabled && log(LT.LOG, `${getLoopCount()} Roll done ${JSON.stringify(newExplodingRoll)}`);
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loggingEnabled && log(LT.LOG, `${getLoopCount()} Roll done ${JSON.stringify(newExplodingRoll)}`);
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@ -28,16 +28,7 @@ export const formatRoll = (executedRoll: ExecutedRoll, modifiers: RollModifiers)
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if (!e.dropped && !e.rerolled) {
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if (!e.dropped && !e.rerolled) {
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// If the roll was not dropped or rerolled, add it to the stepTotal and flag the critHit/critFail
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// If the roll was not dropped or rerolled, add it to the stepTotal and flag the critHit/critFail
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switch (e.type) {
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tempTotal += e.roll;
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case 'ova':
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case 'roll20':
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case 'fate':
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tempTotal += e.roll;
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break;
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case 'cwod':
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tempTotal += e.success ? 1 : 0;
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break;
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}
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if (e.critHit) {
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if (e.critHit) {
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tempCrit = true;
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tempCrit = true;
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}
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}
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@ -1,8 +1,10 @@
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import { log, LogTypes as LT } from '@Log4Deno';
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import { log, LogTypes as LT } from '@Log4Deno';
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import { RollModifiers } from 'artigen/dice/dice.d.ts';
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import config from '~config';
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import config from '~config';
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import { RollModifiers } from 'artigen/dice/dice.d.ts';
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export const reservedCharacters = ['d', '%', '^', '*', '(', ')', '{', '}', '/', '+', '-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'];
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export const Modifiers = Object.freeze({
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export const Modifiers = Object.freeze({
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Count: '-c',
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Count: '-c',
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NoDetails: '-nd',
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NoDetails: '-nd',
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RollDistribution: '-rd',
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RollDistribution: '-rd',
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NumberVariables: '-nv',
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NumberVariables: '-nv',
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VariablesNumber: '-vn',
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VariablesNumber: '-vn',
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CustomDiceShapes: '-cd',
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});
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});
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export const getModifiers = (args: string[]): [RollModifiers, string[]] => {
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export const getModifiers = (args: string[]): [RollModifiers, string[]] => {
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@ -41,6 +44,7 @@ export const getModifiers = (args: string[]): [RollModifiers, string[]] => {
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confirmCrit: false,
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confirmCrit: false,
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rollDist: false,
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rollDist: false,
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numberVariables: false,
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numberVariables: false,
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customDiceShapes: new Map<string, number[]>(),
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apiWarn: '',
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apiWarn: '',
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valid: true,
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valid: true,
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error: new Error(),
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error: new Error(),
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// Check if any of the args are command flags and pull those out into the modifiers object
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// Check if any of the args are command flags and pull those out into the modifiers object
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for (let i = 0; i < args.length; i++) {
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for (let i = 0; i < args.length; i++) {
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log(LT.LOG, `Checking ${args.join(' ')} for command modifiers ${i}`);
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log(LT.LOG, `Checking ${args.join(' ')} for command modifiers ${i} | ${args[i]}`);
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let defaultCase = false;
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let defaultCase = false;
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switch (args[i].toLowerCase()) {
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switch (args[i].toLowerCase()) {
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case Modifiers.Count:
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case Modifiers.Count:
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@ -103,6 +107,7 @@ export const getModifiers = (args: string[]): [RollModifiers, string[]] => {
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// If -gm is on and none were found, throw an error
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// If -gm is on and none were found, throw an error
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modifiers.error.name = 'NoGMsFound';
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modifiers.error.name = 'NoGMsFound';
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modifiers.error.message = 'Must specify at least one GM by @mentioning them';
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modifiers.error.message = 'Must specify at least one GM by @mentioning them';
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modifiers.valid = false;
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return [modifiers, args];
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return [modifiers, args];
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}
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}
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break;
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break;
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@ -114,6 +119,7 @@ export const getModifiers = (args: string[]): [RollModifiers, string[]] => {
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// If -o is on and asc or desc was not specified, error out
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// If -o is on and asc or desc was not specified, error out
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modifiers.error.name = 'NoOrderFound';
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modifiers.error.name = 'NoOrderFound';
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modifiers.error.message = 'Must specify `a` or `d` to order the rolls ascending or descending';
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modifiers.error.message = 'Must specify `a` or `d` to order the rolls ascending or descending';
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modifiers.valid = false;
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return [modifiers, args];
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return [modifiers, args];
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}
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}
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case Modifiers.VariablesNumber:
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case Modifiers.VariablesNumber:
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modifiers.numberVariables = true;
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modifiers.numberVariables = true;
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break;
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break;
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case Modifiers.CustomDiceShapes: {
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// Shift the -cd out of the array so the dice shapes are next
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args.splice(i, 1);
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const cdSyntaxMessage =
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'Must specify at least one custom dice shape using the `name:[side1,side2,...,sideN]` syntax. If multiple custom dice shapes are needed, use a `;` to separate the list.';
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const shapes = (args[i] ?? '').split(';').filter((x) => x);
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if (!shapes.length) {
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modifiers.error.name = 'NoShapesSpecified';
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modifiers.error.message = `No custom shaped dice found.\n\n${cdSyntaxMessage}`;
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modifiers.valid = false;
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return [modifiers, args];
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}
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for (const shape of shapes) {
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const [name, rawSides] = shape.split(':').filter((x) => x);
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if (!name || !rawSides || !rawSides.includes('[') || !rawSides.includes(']')) {
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modifiers.error.name = 'InvalidShapeSpecified';
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modifiers.error.message = `One of the custom dice is not formatted correctly.\n\n${cdSyntaxMessage}`;
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modifiers.valid = false;
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return [modifiers, args];
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}
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if (modifiers.customDiceShapes.has(name)) {
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modifiers.error.name = 'ShapeAlreadySpecified';
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modifiers.error.message = `Shape \`${name}\` is already specified, please give it a different name.\n\n${cdSyntaxMessage}`;
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modifiers.valid = false;
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return [modifiers, args];
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}
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if (reservedCharacters.some((char) => name.includes(char))) {
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modifiers.error.name = 'InvalidCharacterInCDName';
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modifiers.error.message = `Custom dice names cannot include any of the following characters:\n${JSON.stringify(
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reservedCharacters
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)}\n\n${cdSyntaxMessage}`;
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modifiers.valid = false;
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return [modifiers, args];
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}
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const sides = rawSides
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.replaceAll('[', '')
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.replaceAll(']', '')
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.split(',')
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.filter((x) => x)
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.map((side) => parseInt(side));
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if (!sides.length) {
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modifiers.error.name = 'NoCustomSidesSpecified';
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modifiers.error.message = `No sides found for \`${name}\`.\n\n${cdSyntaxMessage}`;
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modifiers.valid = false;
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return [modifiers, args];
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}
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modifiers.customDiceShapes.set(name, sides);
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}
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log(LT.LOG, `Generated Custom Dice: ${JSON.stringify(modifiers.customDiceShapes.entries().toArray())}`);
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break;
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}
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default:
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default:
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// Default case should not mess with the array
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// Default case should not mess with the array
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defaultCase = true;
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defaultCase = true;
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@ -1,6 +1,6 @@
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import { log, LogTypes as LT } from '@Log4Deno';
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import { log, LogTypes as LT } from '@Log4Deno';
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import { RollConf } from 'artigen/dice/dice.d.ts';
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import { CustomDiceShapes, RollConf } from 'artigen/dice/dice.d.ts';
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|
||||||
import { DiceOptions, NumberlessDiceOptions } from 'artigen/dice/rollOptions.ts';
|
import { DiceOptions, NumberlessDiceOptions } from 'artigen/dice/rollOptions.ts';
|
||||||
|
|
||||||
|
@ -14,13 +14,14 @@ const throwDoubleSepError = (sep: string): void => {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Converts a rollStr into a machine readable rollConf
|
// Converts a rollStr into a machine readable rollConf
|
||||||
export const getRollConf = (rollStr: string): RollConf => {
|
export const getRollConf = (rollStr: string, customTypes: CustomDiceShapes = new Map<string, number[]>()): RollConf => {
|
||||||
// Split the roll on the die size (and the drop if its there)
|
// Split the roll on the die size (and the drop if its there)
|
||||||
const dPts = rollStr.split('d');
|
const dPts = rollStr.split('d');
|
||||||
|
|
||||||
// Initialize the configuration to store the parsed data
|
// Initialize the configuration to store the parsed data
|
||||||
const rollConf: RollConf = {
|
const rollConf: RollConf = {
|
||||||
type: '',
|
type: '',
|
||||||
|
customType: null,
|
||||||
dieCount: 0,
|
dieCount: 0,
|
||||||
dieSize: 0,
|
dieSize: 0,
|
||||||
dPercent: {
|
dPercent: {
|
||||||
|
@ -92,10 +93,12 @@ export const getRollConf = (rollStr: string): RollConf => {
|
||||||
const rawDC = dPts.shift() || '1';
|
const rawDC = dPts.shift() || '1';
|
||||||
if (rawDC.includes('.')) {
|
if (rawDC.includes('.')) {
|
||||||
throw new Error('WholeDieCountSizeOnly');
|
throw new Error('WholeDieCountSizeOnly');
|
||||||
} else if (!rawDC.endsWith('cwo') && !rawDC.endsWith('ova') && rawDC.match(/\D/)) {
|
|
||||||
throw new Error(`CannotParseDieCount_${rawDC}`);
|
|
||||||
}
|
}
|
||||||
const tempDC = rawDC.replace(/\D/g, '');
|
const tempDC = rawDC.replace(/\D/g, '');
|
||||||
|
const numberlessRawDC = rawDC.replace(/\d/g, '');
|
||||||
|
if (!tempDC && !numberlessRawDC) {
|
||||||
|
throw new Error(`CannotParseDieCount_${rawDC}`);
|
||||||
|
}
|
||||||
// Rejoin all remaining parts
|
// Rejoin all remaining parts
|
||||||
let remains = dPts.join('d');
|
let remains = dPts.join('d');
|
||||||
|
|
||||||
|
@ -160,6 +163,12 @@ export const getRollConf = (rollStr: string): RollConf => {
|
||||||
|
|
||||||
// remove F from the remains
|
// remove F from the remains
|
||||||
remains = remains.slice(1);
|
remains = remains.slice(1);
|
||||||
|
} else if (customTypes.has(numberlessRawDC)) {
|
||||||
|
// custom dice setup
|
||||||
|
rollConf.type = 'custom';
|
||||||
|
rollConf.customType = numberlessRawDC;
|
||||||
|
rollConf.dieCount = isNaN(parseInt(tempDC ?? '1')) ? 1 : parseInt(tempDC ?? '1');
|
||||||
|
rollConf.dieSize = Math.max(...(customTypes.get(numberlessRawDC) ?? []));
|
||||||
} else {
|
} else {
|
||||||
// roll20 dice setup
|
// roll20 dice setup
|
||||||
rollConf.type = 'roll20';
|
rollConf.type = 'roll20';
|
||||||
|
|
|
@ -1,8 +1,10 @@
|
||||||
import { DPercentConf, RollModifiers } from 'artigen/dice/dice.d.ts';
|
import { DPercentConf, RollConf, RollModifiers } from 'artigen/dice/dice.d.ts';
|
||||||
|
|
||||||
// genRoll(size) returns number
|
import { basicReducer } from 'artigen/utils/reducers.ts';
|
||||||
// genRoll rolls a die of size size and returns the result
|
|
||||||
export const genRoll = (size: number, modifiers: RollModifiers, dPercent: DPercentConf): number => {
|
// genBasicRoll(size, modifiers, dPercent) returns number
|
||||||
|
// genBasicRoll rolls a die of size size and returns the result
|
||||||
|
const genBasicRoll = (size: number, modifiers: RollModifiers, dPercent: DPercentConf): number => {
|
||||||
let result;
|
let result;
|
||||||
if (modifiers.maxRoll) {
|
if (modifiers.maxRoll) {
|
||||||
result = size;
|
result = size;
|
||||||
|
@ -15,13 +17,25 @@ export const genRoll = (size: number, modifiers: RollModifiers, dPercent: DPerce
|
||||||
return dPercent.on ? (result - 1) * dPercent.sizeAdjustment : result;
|
return dPercent.on ? (result - 1) * dPercent.sizeAdjustment : result;
|
||||||
};
|
};
|
||||||
|
|
||||||
// genFateRoll returns -1|0|1
|
const getRollFromArray = (sides: number[], modifiers: RollModifiers): number => {
|
||||||
// genFateRoll turns a d6 into a fate die, with sides: -1, -1, 0, 0, 1, 1
|
|
||||||
export const genFateRoll = (modifiers: RollModifiers): number => {
|
|
||||||
if (modifiers.nominalRoll) {
|
if (modifiers.nominalRoll) {
|
||||||
return 0;
|
return sides.reduce(basicReducer, 0) / sides.length;
|
||||||
} else {
|
} else if (modifiers.maxRoll) {
|
||||||
const sides = [-1, -1, 0, 0, 1, 1];
|
return Math.max(...sides);
|
||||||
return sides[genRoll(6, modifiers, <DPercentConf> { on: false }) - 1];
|
} else if (modifiers.minRoll) {
|
||||||
|
return Math.min(...sides);
|
||||||
|
}
|
||||||
|
|
||||||
|
return sides[genBasicRoll(sides.length, modifiers, <DPercentConf>{ on: false }) - 1];
|
||||||
|
};
|
||||||
|
|
||||||
|
export const generateRoll = (rollConf: RollConf, modifiers: RollModifiers): number => {
|
||||||
|
switch (rollConf.type) {
|
||||||
|
case 'fate':
|
||||||
|
return getRollFromArray([-1, -1, 0, 0, 1, 1], modifiers);
|
||||||
|
case 'custom':
|
||||||
|
return getRollFromArray(modifiers.customDiceShapes.get(rollConf.customType ?? '') ?? [], modifiers);
|
||||||
|
default:
|
||||||
|
return genBasicRoll(rollConf.dieSize, modifiers, rollConf.dPercent);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -310,7 +310,9 @@ export const tokenizeMath = (
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now that mathConf is parsed, send it into the solver
|
// Now that mathConf is parsed, send it into the solver
|
||||||
|
loggingEnabled && log(LT.LOG, `Sending mathConf to solver ${JSON.stringify(mathConf)}`);
|
||||||
const tempSolved = mathSolver(mathConf);
|
const tempSolved = mathSolver(mathConf);
|
||||||
|
loggingEnabled && log(LT.LOG, `SolvedStep back from mathSolver ${JSON.stringify(tempSolved)}`);
|
||||||
|
|
||||||
// Push all of this step's solved data into the temp array
|
// Push all of this step's solved data into the temp array
|
||||||
return [
|
return [
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
import { RollConf, RollSet } from 'artigen/dice/dice.d.ts';
|
import { CustomDiceShapes, RollConf, RollSet } from 'artigen/dice/dice.d.ts';
|
||||||
|
|
||||||
export const flagRoll = (rollConf: RollConf, rollSet: RollSet) => {
|
export const flagRoll = (rollConf: RollConf, rollSet: RollSet, customDiceShapes: CustomDiceShapes) => {
|
||||||
// If critScore arg is on, check if the roll should be a crit, if its off, check if the roll matches the die size
|
// If critScore arg is on, check if the roll should be a crit, if its off, check if the roll matches the die size
|
||||||
if (rollConf.critScore.on && rollConf.critScore.range.includes(rollSet.roll)) {
|
if (rollConf.critScore.on && rollConf.critScore.range.includes(rollSet.roll)) {
|
||||||
rollSet.critHit = true;
|
rollSet.critHit = true;
|
||||||
|
@ -14,6 +14,8 @@ export const flagRoll = (rollConf: RollConf, rollSet: RollSet) => {
|
||||||
} else if (!rollConf.critFail.on) {
|
} else if (!rollConf.critFail.on) {
|
||||||
if (rollConf.type === 'fate') {
|
if (rollConf.type === 'fate') {
|
||||||
rollSet.critFail = rollSet.roll === -1;
|
rollSet.critFail = rollSet.roll === -1;
|
||||||
|
} else if (rollConf.type === 'custom') {
|
||||||
|
rollSet.critFail = rollSet.roll === Math.min(...(customDiceShapes.get(rollConf.customType ?? '') ?? []));
|
||||||
} else {
|
} else {
|
||||||
rollSet.critFail = rollSet.roll === (rollConf.dPercent.on ? 0 : 1);
|
rollSet.critFail = rollSet.roll === (rollConf.dPercent.on ? 0 : 1);
|
||||||
}
|
}
|
||||||
|
|
|
@ -103,7 +103,8 @@ const getDistName = (key: string) => {
|
||||||
return `CWOD d${size}`;
|
return `CWOD d${size}`;
|
||||||
case 'ova':
|
case 'ova':
|
||||||
return `OVA d${size}`;
|
return `OVA d${size}`;
|
||||||
case 'roll20':
|
case 'custom':
|
||||||
|
return `Custom d${size}`;
|
||||||
default:
|
default:
|
||||||
return `d${size}`;
|
return `d${size}`;
|
||||||
}
|
}
|
||||||
|
@ -113,19 +114,21 @@ export const generateRollDistsEmbed = (rollDists: RollDistributionMap): ArtigenE
|
||||||
const fields = rollDists
|
const fields = rollDists
|
||||||
.entries()
|
.entries()
|
||||||
.toArray()
|
.toArray()
|
||||||
.slice(0, 25)
|
|
||||||
.map(([key, distArr]) => {
|
.map(([key, distArr]) => {
|
||||||
const total = distArr.reduce(basicReducer, 0);
|
const total = distArr.reduce(basicReducer, 0);
|
||||||
return {
|
return {
|
||||||
name: `${getDistName(key)} (Total rolls: ${total}):`,
|
name: `${getDistName(key)} (Total rolls: ${total}):`,
|
||||||
value: distArr.map((cnt, dieIdx) => `${key.startsWith('fate') ? dieIdx - 1 : dieIdx + 1}: ${cnt} (${((cnt / total) * 100).toFixed(1)}%)`).join('\n'),
|
value: distArr
|
||||||
|
.map((cnt, dieIdx) => key.startsWith('custom') && cnt === 0 ? '' : `${key.startsWith('fate') ? dieIdx - 1 : dieIdx + 1}: ${cnt} (${((cnt / total) * 100).toFixed(1)}%)`)
|
||||||
|
.filter((x) => x)
|
||||||
|
.join('\n'),
|
||||||
inline: true,
|
inline: true,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
const rollDistTitle = 'Roll Distributions:';
|
const rollDistTitle = 'Roll Distributions:';
|
||||||
|
|
||||||
const totalSize = fields.map((field) => field.name.length + field.value.length).reduce(basicReducer, 0);
|
const totalSize = fields.map((field) => field.name.length + field.value.length).reduce(basicReducer, 0);
|
||||||
if (totalSize > 4000 || fields.some((field) => field.name.length > 256 || field.value.length > 1024)) {
|
if (totalSize > 4000 || fields.length > 25 || fields.some((field) => field.name.length > 256 || field.value.length > 1024)) {
|
||||||
const rollDistBlob = new Blob([fields.map((field) => `# ${field.name}\n${field.value}`).join('\n\n') as BlobPart], { type: 'text' });
|
const rollDistBlob = new Blob([fields.map((field) => `# ${field.name}\n${field.value}`).join('\n\n') as BlobPart], { type: 'text' });
|
||||||
if (rollDistBlob.size > config.maxFileSize) {
|
if (rollDistBlob.size > config.maxFileSize) {
|
||||||
const rollDistErrDesc =
|
const rollDistErrDesc =
|
||||||
|
|
|
@ -4,6 +4,7 @@ import { log, LogTypes as LT } from '@Log4Deno';
|
||||||
import config from '~config';
|
import config from '~config';
|
||||||
|
|
||||||
import { RollModifiers } from 'artigen/dice/dice.d.ts';
|
import { RollModifiers } from 'artigen/dice/dice.d.ts';
|
||||||
|
import { reservedCharacters } from 'artigen/dice/getModifiers.ts';
|
||||||
|
|
||||||
import { sendRollRequest } from 'artigen/managers/queueManager.ts';
|
import { sendRollRequest } from 'artigen/managers/queueManager.ts';
|
||||||
|
|
||||||
|
@ -100,11 +101,48 @@ export const apiRoll = async (query: Map<string, string>, apiUserid: bigint): Pr
|
||||||
confirmCrit: query.has('cc'),
|
confirmCrit: query.has('cc'),
|
||||||
rollDist: query.has('rd'),
|
rollDist: query.has('rd'),
|
||||||
numberVariables: query.has('nv') || query.has('vn'),
|
numberVariables: query.has('nv') || query.has('vn'),
|
||||||
|
customDiceShapes: new Map<string, number[]>(),
|
||||||
apiWarn: hideWarn ? '' : apiWarning,
|
apiWarn: hideWarn ? '' : apiWarning,
|
||||||
valid: true,
|
valid: true,
|
||||||
error: new Error(),
|
error: new Error(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Handle adding all sides into the cds array
|
||||||
|
if (query.has('cd')) {
|
||||||
|
const shapes = (query.get('cd') ?? '').split(';').filter((x) => x);
|
||||||
|
if (!shapes.length) {
|
||||||
|
return stdResp.BadRequest('cd specified without any shapes provided');
|
||||||
|
}
|
||||||
|
for (const shape of shapes) {
|
||||||
|
const [name, rawSides] = shape.split(':').filter((x) => x);
|
||||||
|
if (!name || !rawSides) {
|
||||||
|
return stdResp.BadRequest(
|
||||||
|
'cd specified with invalid pattern. Must be in format of `name:[side1,side2,...,sideN]`. If multiple custom dice shapes are needed, use a `;` to separate the list'
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (modifiers.customDiceShapes.has(name)) {
|
||||||
|
return stdResp.BadRequest('cd specified, cannot repeat names');
|
||||||
|
}
|
||||||
|
|
||||||
|
if (reservedCharacters.some((char) => name.includes(char))) {
|
||||||
|
return stdResp.BadRequest('cd specified, die name includes invalid characters. Reserved Character List: ' + JSON.stringify(reservedCharacters));
|
||||||
|
}
|
||||||
|
|
||||||
|
const sides = rawSides
|
||||||
|
.replaceAll('[', '')
|
||||||
|
.replaceAll(']', '')
|
||||||
|
.split(',')
|
||||||
|
.filter((x) => x)
|
||||||
|
.map((side) => parseInt(side));
|
||||||
|
if (!sides.length) {
|
||||||
|
return stdResp.BadRequest('cd specified without any sides provided');
|
||||||
|
}
|
||||||
|
|
||||||
|
modifiers.customDiceShapes.set(name, sides);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// maxRoll, minRoll, and nominalRoll cannot be on at same time, throw an error
|
// maxRoll, minRoll, and nominalRoll cannot be on at same time, throw an error
|
||||||
if ([modifiers.maxRoll, modifiers.minRoll, modifiers.nominalRoll, modifiers.simulatedNominal].filter((b) => b).length > 1) {
|
if ([modifiers.maxRoll, modifiers.minRoll, modifiers.nominalRoll, modifiers.simulatedNominal].filter((b) => b).length > 1) {
|
||||||
return stdResp.BadRequest('Can only use one of the following at a time:\n`maximize`, `minimize`, `nominal`, `simulatedNominal`');
|
return stdResp.BadRequest('Can only use one of the following at a time:\n`maximize`, `minimize`, `nominal`, `simulatedNominal`');
|
||||||
|
@ -139,7 +177,7 @@ export const apiRoll = async (query: Map<string, string>, apiUserid: bigint): Pr
|
||||||
} else {
|
} else {
|
||||||
// Alert API user that they messed up
|
// Alert API user that they messed up
|
||||||
return stdResp.Forbidden(
|
return stdResp.Forbidden(
|
||||||
`Verify you are a member of the guild you are sending this roll to. If you are, the ${config.name} may not have that registered, please send a message in the guild so ${config.name} can register this. This registration is temporary, so if you see this error again, just poke your server again.`,
|
`Verify you are a member of the guild you are sending this roll to. If you are, the ${config.name} may not have that registered, please send a message in the guild so ${config.name} can register this. This registration is temporary, so if you see this error again, just poke your server again.`
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in New Issue