add missing modifiers from group rolls
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@ -174,7 +174,7 @@ export const handleGroup = (
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initConfig: `${prev.initConfig}, ${cur.initConfig}`,
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isComplex: prev.isComplex || cur.isComplex,
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}));
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data.initConfig = `{${data.initConfig}}`;
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data.initConfig = `{${data.initConfig}}${groupModifiers.replaceAll(' ', '')}`;
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if (groupConf.success.on || groupConf.fail.on) {
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data.rollTotal = 0;
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@ -211,6 +211,7 @@ export const handleGroup = (
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if (groupModifiers.trim()) {
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// Handle special case where the group modifiers are applied across the dice rolled
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// ex from roll20 docs: {4d6+3d8}k4 - Roll 4 d6's and 3 d8's, out of those 7 dice the highest 4 are kept and summed up.
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// TODO AAAAAAAAAAAAAAAAA
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retData = <ReturnData> {};
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} else {
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// why did you put this in a group, that was entirely pointless
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