rollQueue reorg

This commit is contained in:
Ean Milligan (Bastion) 2022-06-20 17:35:00 -04:00
parent 3931ee8394
commit 71e1d42f68
3 changed files with 158 additions and 146 deletions

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@ -8,6 +8,13 @@ export const successColor = 0x0f8108;
export const infoColor1 = 0x313bf9; export const infoColor1 = 0x313bf9;
export const infoColor2 = 0x6805e9; export const infoColor2 = 0x6805e9;
export const rollingEmbed = {
embeds: [{
color: infoColor1,
title: 'Rolling . . .',
}],
};
export const generatePing = (time: number) => ({ export const generatePing = (time: number) => ({
embeds: [{ embeds: [{
color: infoColor1, color: infoColor1,

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@ -1,159 +1,16 @@
import config from '../../config.ts'; import config from '../../config.ts';
import { DEVMODE } from '../../flags.ts'; import { DEVMODE } from '../../flags.ts';
import { dbClient, queries } from '../db.ts'; import { dbClient } from '../db.ts';
import { import {
// Discordeno deps // Discordeno deps
DiscordenoMessage, DiscordenoMessage,
// Log4Deno deps // Log4Deno deps
log, log,
LT, LT,
// Discordeno deps
sendDirectMessage,
} from '../../deps.ts'; } from '../../deps.ts';
import { SolvedRoll } from '../solver/solver.d.ts'; import { warnColor, rollingEmbed } from '../commandUtils.ts';
import { QueuedRoll, RollModifiers } from '../mod.d.ts';
import { generateCountDetailsEmbed, generateDMFailed, generateRollEmbed, infoColor1, infoColor2, warnColor } from '../commandUtils.ts';
import rollFuncs from './roll/_index.ts'; import rollFuncs from './roll/_index.ts';
import { queueRoll } from '../solver/rollQueue.ts';
let currentWorkers = 0;
const rollQueue: Array<QueuedRoll> = [];
const rollingEmbed = {
embeds: [{
color: infoColor1,
title: 'Rolling . . .',
}],
};
// Handle setting up and calling the rollWorker
const handleRollWorker = async (m: DiscordenoMessage, message: DiscordenoMessage, originalCommand: string, rollCmd: string, modifiers: RollModifiers) => {
currentWorkers++;
// gmModifiers used to create gmEmbed (basically just turn off the gmRoll)
const gmModifiers = JSON.parse(JSON.stringify(modifiers));
gmModifiers.gmRoll = false;
const rollWorker = new Worker(new URL('../solver/rollWorker.ts', import.meta.url).href, { type: 'module' });
const workerTimeout = setTimeout(async () => {
rollWorker.terminate();
currentWorkers--;
m.edit({
embeds: [
(await generateRollEmbed(
message.authorId,
<SolvedRoll> {
error: true,
errorCode: 'TooComplex',
errorMsg: 'Error: Roll took too long to process, try breaking roll down into simpler parts',
},
<RollModifiers> {},
)).embed,
],
});
}, config.limits.workerTimeout);
rollWorker.postMessage({
rollCmd,
modifiers,
});
rollWorker.addEventListener('message', async (workerMessage) => {
try {
currentWorkers--;
clearTimeout(workerTimeout);
const returnmsg = workerMessage.data;
const pubEmbedDetails = await generateRollEmbed(message.authorId, returnmsg, modifiers);
const gmEmbedDetails = await generateRollEmbed(message.authorId, returnmsg, gmModifiers);
const countEmbed = generateCountDetailsEmbed(returnmsg.counts);
// If there was an error, report it to the user in hopes that they can determine what they did wrong
if (returnmsg.error) {
m.edit({ embeds: [pubEmbedDetails.embed] });
if (DEVMODE && config.logRolls) {
// If enabled, log rolls so we can see what went wrong
dbClient.execute(queries.insertRollLogCmd(0, 1), [originalCommand, returnmsg.errorCode, m.id]).catch((e) => {
log(LT.ERROR, `Failed to insert into DB: ${JSON.stringify(e)}`);
});
}
} else {
// Determine if we are to send a GM roll or a normal roll
if (modifiers.gmRoll) {
// Send the public embed to correct channel
m.edit({ embeds: [pubEmbedDetails.embed] });
// And message the full details to each of the GMs, alerting roller of every GM that could not be messaged
modifiers.gms.forEach(async (gm) => {
log(LT.LOG, `Messaging GM ${gm}`);
// Attempt to DM the GM and send a warning if it could not DM a GM
await sendDirectMessage(BigInt(gm.substring(2, gm.length - 1)), {
embeds: modifiers.count ? [gmEmbedDetails.embed, countEmbed] : [gmEmbedDetails.embed],
}).then(async () => {
// Check if we need to attach a file and send it after the initial details sent
if (gmEmbedDetails.hasAttachment) {
await sendDirectMessage(BigInt(gm.substring(2, gm.length - 1)), {
file: gmEmbedDetails.attachment,
}).catch(() => {
message.reply(generateDMFailed(gm));
});
}
}).catch(() => {
message.reply(generateDMFailed(gm));
});
});
} else {
// Not a gm roll, so just send normal embed to correct channel
const n = await m.edit({
embeds: modifiers.count ? [pubEmbedDetails.embed, countEmbed] : [pubEmbedDetails.embed],
});
if (pubEmbedDetails.hasAttachment) {
// Attachment requires you to send a new message
n.reply({
file: pubEmbedDetails.attachment,
});
}
}
}
} catch (e) {
log(LT.ERROR, `Unddandled Error: ${JSON.stringify(e)}`);
}
});
};
// Runs the roll or queues it depending on how many workers are currently running
const queueRoll = async (m: DiscordenoMessage, message: DiscordenoMessage, originalCommand: string, rollCmd: string, modifiers: RollModifiers) => {
if (!rollQueue.length && currentWorkers < config.limits.maxWorkers) {
handleRollWorker(m, message, originalCommand, rollCmd, modifiers);
} else {
m.edit({
embeds: [{
color: infoColor2,
title: `${config.name} currently has its hands full and has queued your roll.`,
description: `There are currently ${currentWorkers + rollQueue.length} rolls ahead of this roll.
The results for this roll will replace this message when it is done.`,
}],
}).catch((e) => {
log(LT.ERROR, `Failed to send message: ${JSON.stringify(m)} | ${JSON.stringify(e)}`);
});
rollQueue.push({ m, message, originalCommand, rollCmd, modifiers });
}
};
// Checks the queue constantly to make sure the queue stays empty
setInterval(async () => {
log(LT.LOG, `Checking rollQueue for items, rollQueue length: ${rollQueue.length}, currentWorkers: ${currentWorkers}, config.limits.maxWorkers: ${config.limits.maxWorkers}`);
if (rollQueue.length && currentWorkers < config.limits.maxWorkers) {
const temp = rollQueue.shift();
if (temp) {
temp.m.edit(rollingEmbed).catch((e) => {
log(LT.ERROR, `Failed to send message: ${JSON.stringify(temp.m)} | ${JSON.stringify(e)}`);
});
handleRollWorker(temp.m, temp.message, temp.originalCommand, temp.rollCmd, temp.modifiers);
}
}
}, 1000);
export const roll = async (message: DiscordenoMessage, args: string[], command: string) => { export const roll = async (message: DiscordenoMessage, args: string[], command: string) => {
// Light telemetry to see how many times a command is being run // Light telemetry to see how many times a command is being run

148
src/solver/rollQueue.ts Normal file
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@ -0,0 +1,148 @@
import config from '../../config.ts';
import { DEVMODE } from '../../flags.ts';
import { dbClient, queries } from '../db.ts';
import {
// Discordeno deps
DiscordenoMessage,
// Log4Deno deps
log,
LT,
// Discordeno deps
sendDirectMessage,
} from '../../deps.ts';
import { SolvedRoll } from '../solver/solver.d.ts';
import { QueuedRoll, RollModifiers } from '../mod.d.ts';
import { generateCountDetailsEmbed, generateDMFailed, generateRollEmbed, infoColor2, rollingEmbed } from '../commandUtils.ts';
let currentWorkers = 0;
const rollQueue: Array<QueuedRoll> = [];
// Handle setting up and calling the rollWorker
const handleRollWorker = async (m: DiscordenoMessage, message: DiscordenoMessage, originalCommand: string, rollCmd: string, modifiers: RollModifiers) => {
currentWorkers++;
// gmModifiers used to create gmEmbed (basically just turn off the gmRoll)
const gmModifiers = JSON.parse(JSON.stringify(modifiers));
gmModifiers.gmRoll = false;
const rollWorker = new Worker(new URL('../solver/rollWorker.ts', import.meta.url).href, { type: 'module' });
const workerTimeout = setTimeout(async () => {
rollWorker.terminate();
currentWorkers--;
m.edit({
embeds: [
(await generateRollEmbed(
message.authorId,
<SolvedRoll> {
error: true,
errorCode: 'TooComplex',
errorMsg: 'Error: Roll took too long to process, try breaking roll down into simpler parts',
},
<RollModifiers> {},
)).embed,
],
});
}, config.limits.workerTimeout);
rollWorker.postMessage({
rollCmd,
modifiers,
});
rollWorker.addEventListener('message', async (workerMessage) => {
try {
currentWorkers--;
clearTimeout(workerTimeout);
const returnmsg = workerMessage.data;
const pubEmbedDetails = await generateRollEmbed(message.authorId, returnmsg, modifiers);
const gmEmbedDetails = await generateRollEmbed(message.authorId, returnmsg, gmModifiers);
const countEmbed = generateCountDetailsEmbed(returnmsg.counts);
// If there was an error, report it to the user in hopes that they can determine what they did wrong
if (returnmsg.error) {
m.edit({ embeds: [pubEmbedDetails.embed] });
if (DEVMODE && config.logRolls) {
// If enabled, log rolls so we can see what went wrong
dbClient.execute(queries.insertRollLogCmd(0, 1), [originalCommand, returnmsg.errorCode, m.id]).catch((e) => {
log(LT.ERROR, `Failed to insert into DB: ${JSON.stringify(e)}`);
});
}
} else {
// Determine if we are to send a GM roll or a normal roll
if (modifiers.gmRoll) {
// Send the public embed to correct channel
m.edit({ embeds: [pubEmbedDetails.embed] });
// And message the full details to each of the GMs, alerting roller of every GM that could not be messaged
modifiers.gms.forEach(async (gm) => {
log(LT.LOG, `Messaging GM ${gm}`);
// Attempt to DM the GM and send a warning if it could not DM a GM
await sendDirectMessage(BigInt(gm.substring(2, gm.length - 1)), {
embeds: modifiers.count ? [gmEmbedDetails.embed, countEmbed] : [gmEmbedDetails.embed],
}).then(async () => {
// Check if we need to attach a file and send it after the initial details sent
if (gmEmbedDetails.hasAttachment) {
await sendDirectMessage(BigInt(gm.substring(2, gm.length - 1)), {
file: gmEmbedDetails.attachment,
}).catch(() => {
message.reply(generateDMFailed(gm));
});
}
}).catch(() => {
message.reply(generateDMFailed(gm));
});
});
} else {
// Not a gm roll, so just send normal embed to correct channel
const n = await m.edit({
embeds: modifiers.count ? [pubEmbedDetails.embed, countEmbed] : [pubEmbedDetails.embed],
});
if (pubEmbedDetails.hasAttachment) {
// Attachment requires you to send a new message
n.reply({
file: pubEmbedDetails.attachment,
});
}
}
}
} catch (e) {
log(LT.ERROR, `Unddandled Error: ${JSON.stringify(e)}`);
}
});
};
// Runs the roll or queues it depending on how many workers are currently running
export const queueRoll = async (m: DiscordenoMessage, message: DiscordenoMessage, originalCommand: string, rollCmd: string, modifiers: RollModifiers) => {
if (!rollQueue.length && currentWorkers < config.limits.maxWorkers) {
handleRollWorker(m, message, originalCommand, rollCmd, modifiers);
} else {
m.edit({
embeds: [{
color: infoColor2,
title: `${config.name} currently has its hands full and has queued your roll.`,
description: `There are currently ${currentWorkers + rollQueue.length} rolls ahead of this roll.
The results for this roll will replace this message when it is done.`,
}],
}).catch((e) => {
log(LT.ERROR, `Failed to send message: ${JSON.stringify(m)} | ${JSON.stringify(e)}`);
});
rollQueue.push({ m, message, originalCommand, rollCmd, modifiers });
}
};
// Checks the queue constantly to make sure the queue stays empty
setInterval(async () => {
log(LT.LOG, `Checking rollQueue for items, rollQueue length: ${rollQueue.length}, currentWorkers: ${currentWorkers}, config.limits.maxWorkers: ${config.limits.maxWorkers}`);
if (rollQueue.length && currentWorkers < config.limits.maxWorkers) {
const temp = rollQueue.shift();
if (temp) {
temp.m.edit(rollingEmbed).catch((e) => {
log(LT.ERROR, `Failed to send message: ${JSON.stringify(temp.m)} | ${JSON.stringify(e)}`);
});
handleRollWorker(temp.m, temp.message, temp.originalCommand, temp.rollCmd, temp.modifiers);
}
}
}, 1000);