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Added GEQ/LEQ documentation to readme
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@ -253,7 +253,7 @@ export const constantCmds = {
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inline: true
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}, {
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name: "`r<q` [Optional]",
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value: "Rerolls any rolls that are less than or equal to `a`, `r3` will reroll any dice that land on 3, 2, or 1, throwing out old rolls",
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value: "Rerolls any rolls that are less than or equal to `a`, `r3` will reroll any dice that land on 3, 2, or 1, throwing out old rolls",
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inline: true
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}, {
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name: "`r>q` [Optional]",
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@ -19,7 +19,9 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
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* kz || khz [OPT] - keeps the highest z dice, cannot be used with dz
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* dhz [OPT] - drops the highest z dice, cannot be used with kz
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* klz [OPT] - keeps the lowest z dice, cannot be used with dz
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* ra [OPT] - rerolls any rolls that match a, r3 will reroll any dice that land on 3, throwing out old rolls
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* ra || r=a [OPT] - rerolls any rolls that match a, r3 will reroll any dice that land on 3, throwing out old rolls
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* r<a [OPT] - rerolls any rolls that are less than or equal to a, r3 will reroll any dice that land on 3, 2, or 1, throwing out old rolls
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* r>a [OPT] - rerolls any rolls that are greater than or equal to a, r3 will reroll any dice that land on 3 or greater, throwing out old rolls
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* csq || cs=q [OPT] - changes crit score to q
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* cs<q [OPT] - changes crit score to be less than or equal to q
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* cs>q [OPT] - changes crit score to be greater than or equal to q
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