diff --git a/index.html b/index.html index 5fa76a9..22924ab 100644 --- a/index.html +++ b/index.html @@ -42,6 +42,12 @@ img { width: 100%; } + h5 { + font-size: 1.1rem; + text-decoration: underline; + font-style: italic; + text-align: center; + } h4 { margin-bottom: 0.5rem; } @@ -61,6 +67,9 @@ border: 1px solid white; padding: 2px 4px; } + td:not(:first-child) { + text-align: center; + } .list-flex { display: flex; @@ -68,6 +77,9 @@ justify-content: space-around; flex-wrap: wrap; } + .card { + width: 20rem; + } abbr { cursor: help; @@ -141,85 +153,97 @@

Delubrum Reginae Secret Pure Essence Interactions:

Info on this page is based off of this Reddit comment, this Google Sheet, and info from the Lego Steppers Discord.

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Pure Essence of the Elder
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Usable on Magical Ranged DPS

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"Lost Cure IV" now gives an AoE Bravery (Lasts 1min, 10% dmg up instead of "Lost Bravery"'s 10min, 5%dmg up).

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Pure Essence of the Duelist
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Usable on Melee DPS

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"Banner of Honored Sacrifice" now lasts 30sec and only drains 1HP per tick.

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Pure Essence of the Fiendhunter
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Usable on Physical Ranged DPS

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"Lost Cure II" now regenerates 5k MP on the target but gives caster a stacking slow.

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Pure Essence of the Indomitable
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Usable on Tanks

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"Lost Sacrifice" now has a chance of not getting Doom'd (like 50% chance?).

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Pure Essence of the Divine
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Usable on Healers

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"Lost Arise" now has a chance of raising in Savage (like 15% chance).

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Pure Essence of the Gambler
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Usable on Any DPS

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"Dynamis Dice" have better chances, see differences below (table pulled from FFXIV ConsoleGamesWiki).

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+ Dynamis Dice Effect Probabilities +
EffectNormal ChancesGambler Chances
High Wire33%25%
Haste30%20%
HP/MP Boost30%20%
Healer LB33.5%34%
Doom< 1%< 0.5%
Mini< 1%~ 0%
Poison< 1%~ 0%
Pyretic< 1%~ 0%
Toad< 1%~ 0%
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DRS Duel Info

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