Add support for fate dice, fixed math with zeroes

This commit is contained in:
Ean Milligan (Bastion) 2022-07-05 19:27:06 -04:00
parent 876a97b9fd
commit 094974df80
6 changed files with 35 additions and 8 deletions

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@ -15,6 +15,7 @@ import { fullSolver } from './solver.ts';
// parseRoll(fullCmd, modifiers) // parseRoll(fullCmd, modifiers)
// parseRoll handles converting fullCmd into a computer readable format for processing, and finally executes the solving // parseRoll handles converting fullCmd into a computer readable format for processing, and finally executes the solving
export const parseRoll = (fullCmd: string, modifiers: RollModifiers): SolvedRoll => { export const parseRoll = (fullCmd: string, modifiers: RollModifiers): SolvedRoll => {
const operators = ['^', '*', '/', '%', '+', '-'];
const returnmsg = <SolvedRoll> { const returnmsg = <SolvedRoll> {
error: false, error: false,
errorCode: '', errorCode: '',
@ -127,14 +128,14 @@ export const parseRoll = (fullCmd: string, modifiers: RollModifiers): SolvedRoll
containsCrit: false, containsCrit: false,
containsFail: false, containsFail: false,
}]); }]);
} else { } else if (!operators.includes(mathConf[i].toString())) {
// If nothing else has handled it by now, try it as a roll // If nothing else has handled it by now, try it as a roll
const formattedRoll = formatRoll(mathConf[i].toString(), modifiers.maxRoll, modifiers.nominalRoll); const formattedRoll = formatRoll(mathConf[i].toString(), modifiers.maxRoll, modifiers.nominalRoll);
mathConf[i] = formattedRoll.solvedStep; mathConf[i] = formattedRoll.solvedStep;
tempCountDetails.push(formattedRoll.countDetails); tempCountDetails.push(formattedRoll.countDetails);
} }
if (mathConf[i - 1] === '-' && (!mathConf[i - 2] || mathConf[i - 2] === '(')) { if (mathConf[i - 1] === '-' && ((!mathConf[i - 2] && mathConf[i - 2] !== 0) || mathConf[i - 2] === '(')) {
if (typeof mathConf[i] === 'number') { if (typeof mathConf[i] === 'number') {
mathConf[i] = <number> mathConf[i] * -1; mathConf[i] = <number> mathConf[i] * -1;
} else { } else {

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@ -31,6 +31,7 @@ export const formatRoll = (rollConf: string, maximiseRoll: boolean, nominalRoll:
switch (e.type) { switch (e.type) {
case 'ova': case 'ova':
case 'roll20': case 'roll20':
case 'fate':
tempTotal += e.roll; tempTotal += e.roll;
break; break;
case 'cwod': case 'cwod':

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@ -19,6 +19,17 @@ export const genRoll = (size: number, maximiseRoll: boolean, nominalRoll: boolea
} }
}; };
// genFateRoll returns -1|0|1
// genFateRoll turns a d6 into a fate die, with sides: -1, -1, 0, 0, 1, 1
export const genFateRoll = (maximiseRoll: boolean, nominalRoll: boolean): number => {
if (nominalRoll) {
return 0;
} else {
const sides = [-1, -1, 0, 0, 1, 1];
return sides[genRoll(6, maximiseRoll, nominalRoll) - 1];
}
};
// compareRolls(a, b) returns -1|0|1 // compareRolls(a, b) returns -1|0|1
// compareRolls is used to order an array of RollSets by RollSet.roll // compareRolls is used to order an array of RollSets by RollSet.roll
export const compareRolls = (a: RollSet, b: RollSet): number => { export const compareRolls = (a: RollSet, b: RollSet): number => {

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@ -6,7 +6,7 @@ import {
} from '../../deps.ts'; } from '../../deps.ts';
import { RollConf, RollSet, RollType } from './solver.d.ts'; import { RollConf, RollSet, RollType } from './solver.d.ts';
import { compareOrigidx, compareRolls, genRoll, loggingEnabled } from './rollUtils.ts'; import { compareOrigidx, compareRolls, genFateRoll, genRoll, loggingEnabled } from './rollUtils.ts';
// roll(rollStr, maximiseRoll, nominalRoll) returns RollSet // roll(rollStr, maximiseRoll, nominalRoll) returns RollSet
// roll parses and executes the rollStr, if needed it will also make the roll the maximum or average // roll parses and executes the rollStr, if needed it will also make the roll the maximum or average
@ -24,7 +24,7 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
const dpts = rollStr.split('d'); const dpts = rollStr.split('d');
// Initialize the configuration to store the parsed data // Initialize the configuration to store the parsed data
let rollType: RollType = 'roll20'; let rollType: RollType = '';
const rollConf: RollConf = { const rollConf: RollConf = {
dieCount: 0, dieCount: 0,
dieSize: 0, dieSize: 0,
@ -103,8 +103,18 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
const ovaParts = rollStr.split('ovad'); const ovaParts = rollStr.split('ovad');
rollConf.dieCount = parseInt(ovaParts[0] || '1'); rollConf.dieCount = parseInt(ovaParts[0] || '1');
rollConf.dieSize = parseInt(ovaParts[1] || '6'); rollConf.dieSize = parseInt(ovaParts[1] || '6');
} else if (remains.startsWith('f')) {
// fate dice setup
rollType = 'fate';
rollConf.dieCount = parseInt(tempDC);
// dieSize set to 1 as 1 is max face value, a six sided die is used internally
rollConf.dieSize = 1;
// remove F from the remains
remains = remains.slice(1);
} else { } else {
// roll20 dice setup // roll20 dice setup
rollType = 'roll20';
rollConf.dieCount = parseInt(tempDC); rollConf.dieCount = parseInt(tempDC);
// Finds the end of the die size/beginnning of the additional options // Finds the end of the die size/beginnning of the additional options
@ -389,7 +399,7 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
// Copy the template to fill out for this iteration // Copy the template to fill out for this iteration
const rolling = JSON.parse(JSON.stringify(templateRoll)); const rolling = JSON.parse(JSON.stringify(templateRoll));
// If maximiseRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll // If maximiseRoll is on, set the roll to the dieSize, else if nominalRoll is on, set the roll to the average roll of dieSize, else generate a new random roll
rolling.roll = genRoll(rollConf.dieSize, maximiseRoll, nominalRoll); rolling.roll = rollType === 'fate' ? genFateRoll(maximiseRoll, nominalRoll) : genRoll(rollConf.dieSize, maximiseRoll, nominalRoll);
// Set origidx of roll // Set origidx of roll
rolling.origidx = i; rolling.origidx = i;
@ -403,8 +413,12 @@ export const roll = (rollStr: string, maximiseRoll: boolean, nominalRoll: boolea
if (rollConf.critFail.on && rollConf.critFail.range.indexOf(rolling.roll) >= 0) { if (rollConf.critFail.on && rollConf.critFail.range.indexOf(rolling.roll) >= 0) {
rolling.critFail = true; rolling.critFail = true;
} else if (!rollConf.critFail.on) { } else if (!rollConf.critFail.on) {
if (rollType === 'fate') {
rolling.critFail = rolling.roll === -1;
} else {
rolling.critFail = rolling.roll === 1; rolling.critFail = rolling.roll === 1;
} }
}
// Push the newly created roll and loop again // Push the newly created roll and loop again
rollSet.push(rolling); rollSet.push(rolling);

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@ -1,6 +1,6 @@
// solver.ts custom types // solver.ts custom types
export type RollType = '' | 'roll20' | 'cwod' | 'ova'; export type RollType = '' | 'roll20' | 'fate' | 'cwod' | 'ova';
// RollSet is used to preserve all information about a calculated roll // RollSet is used to preserve all information about a calculated roll
export type RollSet = { export type RollSet = {

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@ -111,7 +111,7 @@ export const fullSolver = (conf: (string | number | SolvedStep)[], wrapDetails:
subStepSolve.containsFail = operand1.containsFail; subStepSolve.containsFail = operand1.containsFail;
} else { } else {
// else parse it as a number and add it to the subStep details // else parse it as a number and add it to the subStep details
if (operand1) { if (operand1 || operand1 == 0) {
oper1 = parseFloat(operand1.toString()); oper1 = parseFloat(operand1.toString());
subStepSolve.details = `${oper1.toString()}\\${conf[i]}`; subStepSolve.details = `${oper1.toString()}\\${conf[i]}`;
} }