eliminate some cpu cycles per roll by only reducing when count or confirmCrit is on

This commit is contained in:
Ean Milligan 2025-05-06 03:10:40 -04:00
parent 7a0b49dc0c
commit b1fce05149
1 changed files with 1 additions and 1 deletions

View File

@ -84,6 +84,6 @@ export const generateFormattedRoll = (rollConf: string, modifiers: RollModifiers
containsCrit: tempCrit,
containsFail: tempFail,
},
countDetails: rollCounter(tempRollSet),
countDetails: modifiers.count || modifiers.confirmCrit ? rollCounter(tempRollSet) : rollCounter([]),
};
};